Table of Contents
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Human-Computer Interaction – INTERACT 2015 Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler |
Front Matter |
HCI for Global Software Development
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An Interactive Approach for Inspecting Software System Measurements Taimur Khan, Henning Barthel, Karsten Amrhein, Achim Ebert, Peter Liggesmeyer |
1-8 |
Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development Mikko Rajanen, Netta Iivari, Arto Lanamäki |
9-26 |
Task Allocation Between UX Specialists and Developers in Agile Software Development Projects Kati Kuusinen |
27-44 |
HCI in Healthcare
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Breathe with Touch: A Tactile Interface for Breathing Assistance System Bin Yu, Loe Feijs, Mathias Funk, Jun Hu |
45-52 |
Low-Income Parents’ Values Involving the Use of Technology for Accessing Health Information David Muñoz, Rosa Arriaga |
53-70 |
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia Alina Huldtgren, Fabian Mertl, Anja Vormann, Chris Geiger |
71-79 |
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens Takahiro Miura, Ken-Ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube |
80-98 |
HCI Studies
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Swimming the Channels: An Analysis of Online Archival Reference Enquiries Joseph Pugh, Christopher Power |
99-115 |
“Not Some Trumped Up Beef”: Assessing Credibility of Online Restaurant Reviews Marina Kobayashi, Victoria Sosik, David Huffaker |
116-131 |
An Empirical Investigation of the Practices and Challenges Specific to International User Studies Sabine Madsen, Lene Nielsen, Heidi Hautopp, Iben Jensen |
132-148 |
Entity-Centric Visualization of Open Data Sajan Ojha, Mladjan Jovanovic, Fausto Giunchiglia |
149-166 |
Mindful Gaming: How Digital Games Can Improve Mindfulness Jacek Sliwinski, Mary Katsikitis, Christian Jones |
167-184 |
The Affordances of Broken Affordances Martin Grünbaum, Jakob Simonsen |
185-202 |
Human-Robot Interaction
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Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiences Daniela Wurhofer, Thomas Meneweger, Verena Fuchsberger, Manfred Tscheligi |
203-220 |
Finding Objects Faster in Dense Environments using a Projection Augmented Robotic Arm Hind Gacem, Gilles Bailly, James Eagan, Eric Lecolinet |
221-238 |
It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behaviour Jekaterina Novikova, Gang Ren, Leon Watts |
239-258 |
Interactive Tabletops
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HoverSpace Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krüger |
259-277 |
In-Situ Occlusion Resolution for Hybrid Tabletop Environments Jan Riemann, Mohammadreza Khalilbeigi, Max Mühlhäuser |
278-295 |
MovemenTable: The Design of Moving Interactive Tabletops Kazuki Takashima, Yusuke Asari, Hitomi Yokoyama, Ehud Sharlin, Yoshifumi Kitamura |
296-314 |
Mobile and Ubiquitous Interaction
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If You Are Happy and You Know It, Say “I’m Here”: Investigating Parents’ Location-Sharing Preferences Fabio Pianesi, Massimo Zancanaro, Paolo Massa, Chiara Leonardi, Bruno Lepri |
315-332 |
Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets Johannes Harms, Martina Kratky, Christoph Wimmer, Karin Kappel, Thomas Grechenig |
333-340 |
Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback Pedro Centieiro, Teresa Romão, A. Eduardo Dias, Rui Madeira |
341-349 |
UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems Jan Gugenheimer, Pascal Knierim, Christian Winkler, Julian Seifert, Enrico Rukzio |
350-366 |
Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events Ming Chong, Jon Whittle, Umar Rashid, Chee Ang |
367-375 |
Tick that Box: Interactive Paper Documents Yomna Abdelrahman, Thomas Kubitza, Katrin Wolf, Norman Pohl, Albrecht Schmidt |
376-383 |
Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework Kaisa Väänänen-Vainio-Mattila, Thomas Olsson, Jonna Häkkila |
384-401 |
uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays Tilman Dingler, Tobias Bagg, Yves Grau, Niels Henze, Albrecht Schmidt |
402-409 |
Wireless Smartphone Mirroring in Video Calls Henrik Sørensen, Kenton O’hara, Phil Gosset, Jesper Kjeldskov |
410-417 |
Mullti-screen Visualization and Large Screens
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Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user Environments Megan Monroe, Casey Dugan |
418-435 |
Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays Anke Lehmann, Oliver Staadt |
436-454 |
Should I Stay or Should I Go? Selecting Between Touch and Mid-Air Gestures for Large-Display Interaction Mikkel Rønne Jakobsen, Yvonne Jansen, Sebastian Boring, Kasper Hornbæk |
455-473 |
Participatory Design
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Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards Andrés Lucero |
474-492 |
Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers Kakit Cheong, Alex Mitchell |
493-500 |
Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches Matthias Heintz, Effie Law, Samaneh Soleimani |
501-517 |
Participatory Design in Practice Laura Cortés-Rico, Giovanny Piedrahita-Solórzano |
518-525 |
Pointing and Gesture Interaction
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Better Than You Think: Head Gestures for Mid Air Input Katrin Plaumann, Jan Ehlers, Florian Geiselhart, Gabriel Yuras, Anke Huckauf, Enrico Rukzio |
526-533 |
Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for Smartphones Alessio Bellino |
534-551 |
Estimating Production Time of Touchless Hand Drawing Gestures Orlando Erazo, José Pino, Pedro Antunes |
552-569 |
The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction Yanxia Zhang, Sophie Stellmach, Abigail Sellen, Andrew Blake |
570-577 |
Social Interaction
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Sharing Wishes on Public Displays: Using Technology to Create Social Places Vinicius Ferreira, Junia Anacleto, Andre Bueno |
578-595 |
Social Interaction Design Patterns for Urban Media Architecture Luke Hespanhol, Peter Dalsgaard |
596-613 |
Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance Sarah Tausch, Fabius Steinberger, Heinrich Hußmann |
614-621 |
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics Maurício Sousa, Daniel Mendes, Alfredo Ferreira, João Pereira, Joaquim Jorge |
622-629 |