“Let’s Play a Game!” Serious Games for Arabic Children with Dictation Difficulties
Abstract
The purpose of this paper is to present a gaming application (Mega Challenger) dedicated to students with dictation difficulties between seven and nine years old. The user interface of the game will be presented in this paper, as well as, design principles of the game. Also, experiments have been performed to test the effect of the Mega Challenger game on the performance achievement of students with dictation difficulties; a type of dysgraphia. A dictation achievement pre-assessment was held for the students based on learning difficulties standards, and all results were recorded for further analysis. After applying 48 training sessions using the “Mega Challenger” application for 16 weeks, we had a post-assessment, with the assistance of learning difficulties tutors and experts. According to the experiment, pre and post results of the students show a significant difference between the student’s performance in the pre-assessment and post-assessment. Usability evaluation of Mega Challenger based on ISO 25062:2006, for post-user study interviews with students’ teachers concluded that Mega Challenger decreases the assessment loads of teachers and is a promising tool for students who have dictation difficulty. Children with dictation difficulties achieve better academic results when they play the game and that they are more motivated in serious games.
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