Productive Gaming - Entertainment Computing – ICEC 2016
Conference Papers Year : 2016

Productive Gaming

Ulrich Brandstätter
  • Function : Author
  • PersonId : 1023244
Christa Sommerer
  • Function : Author
  • PersonId : 1023245

Abstract

Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather than the process of playing. We propose a video game category wherein productivity is achieved by playing video games, and present a forthcoming productive game as an example.
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hal-01640274 , version 1 (20-11-2017)

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Ulrich Brandstätter, Christa Sommerer. Productive Gaming. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.260-265, ⟨10.1007/978-3-319-46100-7_27⟩. ⟨hal-01640274⟩
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