Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach - Entertainment Computing – ICEC 2016 Access content directly
Conference Papers Year : 2016

Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach

Line E. Thomsen
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Falko Weigert Petersen
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Anders Drachen
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Abstract

The onboarding phase of Free-to-Play mobile games, covering the first few minutes of play, typically sees a substantial retention rate amongst players. It is therefore crucial to the success of these games that the onboarding phase promotes engagement to the widest degree possible. In this paper a set of heuristics for the design of onboarding phases in mobile games is presented. The heuristics are identified by a lab-based mixed-methods experiment, utilizing lightweight psycho-physiological measures together with self-reported player responses, across three titles that cross the genres of puzzle games, base builders and arcade games, and utilize different onboarding phase design approaches. Results showcase how heuristics can be used to design engaging onboarding phases in mobile games.
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hal-01640269 , version 1 (20-11-2017)

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Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei. Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. 15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.241-246, ⟨10.1007/978-3-319-46100-7_24⟩. ⟨hal-01640269⟩
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