Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games - Entertainment Computing – ICEC 2015 Access content directly
Conference Papers Year : 2015

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games

Abstract

This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.
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hal-01758448 , version 1 (04-04-2018)

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Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg. Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.578-580, ⟨10.1007/978-3-319-24589-8_61⟩. ⟨hal-01758448⟩
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