Three Apps for Shooting Sports: The Design, Development, and Deployment - Entertainment Computing – ICEC 2015 Access content directly
Conference Papers Year : 2015

Three Apps for Shooting Sports: The Design, Development, and Deployment

Agnieszka Besz
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Maciej Górnicki
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Toni Heinonen
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Tapani Kiikeri
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Ilkka Ratamo
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Mika Luimula
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Taisto Suominen
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Aki Koponen
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Jouni Saarni
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Tomi “bgt” Suovuo
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Jouni Smed
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Abstract

Video games rarely simulate shooting sports accurately. In this paper, we introduce three mobile applications that try to convey the essence of target shooting and biathlon to the players. We look at the applications from the perspectives of game design, implementation, and marketing. Our analysis provides a basis for developing games that take a real-world sport and help the player to appreciate the nuances of the sport, and maybe even to try it out in reality.
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hal-01758418 , version 1 (04-04-2018)

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Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, et al.. Three Apps for Shooting Sports: The Design, Development, and Deployment. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.329-342, ⟨10.1007/978-3-319-24589-8_25⟩. ⟨hal-01758418⟩
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