Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea - Entertainment Computing – ICEC 2015 Access content directly
Conference Papers Year : 2015

Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea

Abstract

The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
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hal-01758412 , version 1 (04-04-2018)

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Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert. Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.523-528, ⟨10.1007/978-3-319-24589-8_50⟩. ⟨hal-01758412⟩
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