Supporting the Collaboration between Programmers and Designers Building Game AI - Entertainment Computing – ICEC 2015 Access content directly
Conference Papers Year : 2015

Supporting the Collaboration between Programmers and Designers Building Game AI

Abstract

The design of the behavior of non-player characters (NPCs) in a game is a collaborative task between programmers and designers. Nevertheless this collaboration is an open problem since the limits, responsibilities and competences are not well defined.Behavior trees are the technology of choice nowadays for programming the behavior of NPCs, and they are first and foremost a programmers tool. In this paper we describe an experiment that shows that with the right division of labor and a reduced background in Programming, designers can also build behavior trees and thus find a principled way to collaborate with programmers in that task.
Fichier principal
Vignette du fichier
371182_1_En_46_Chapter.pdf (281.43 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01758411 , version 1 (04-04-2018)

Licence

Attribution

Identifiers

Cite

Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero. Supporting the Collaboration between Programmers and Designers Building Game AI. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.496-501, ⟨10.1007/978-3-319-24589-8_46⟩. ⟨hal-01758411⟩
52 View
149 Download

Altmetric

Share

Gmail Facebook X LinkedIn More