Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home - Human-Computer Interaction – INTERACT 2011 Access content directly
Conference Papers Year : 2011

Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home

Nsemeke Ukpong
  • Function : Author
  • PersonId : 1018042
Privender Saini
  • Function : Author
  • PersonId : 1018043

Abstract

Parents looking to foster more energy sufficient behaviours in their children struggle to have their child maintain these behaviours unsupervised. Our research indicates that in order for the child to maintain these behaviours, s/he must perceive him/herself as an eco conscious individual. We propose that increasing a child’s ability to firstly recognise eco-friendly behaviours and secondly, recollect them, is likely to yield a greater affinity for habitual energy sufficient behaviours. This paper describes a first prototype game, whose interface employs availability heuristics and other persuasive design elements to achieve this goal.
Fichier principal
Vignette du fichier
978-3-642-23768-3_107_Chapter.pdf (403.08 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01597007 , version 1 (28-09-2017)

Licence

Attribution

Identifiers

Cite

Nsemeke Ukpong, Privender Saini, Abdullah Al Mahmud. Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.661-664, ⟨10.1007/978-3-642-23768-3_107⟩. ⟨hal-01597007⟩
147 View
74 Download

Altmetric

Share

Gmail Facebook X LinkedIn More