Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote
Abstract
Recent studies present Virtual Reality (VR) as potentially effective technology in the Mental Health (MH) field. The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law. The results show that the WiiMote responds to the requirements for the MH technologies, and that the law of Steering continues to be valid on all of three paths. This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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