Cross-sector and cross-discipline project planning for serious interactive digital narratives - Entertainment Computing – ICEC 2021
Conference Papers Year : 2021

Cross-sector and cross-discipline project planning for serious interactive digital narratives

Nicole Basaraba
  • Function : Author
  • PersonId : 1272581

Abstract

This tutorial will provide participants with an overview of a theory-based project planning process, namely a "seven-phase framework" for creating nonfiction edutainment experiences from the ground up. The types of "serious digital stories" can take various formats (e.g., serious games, mobile apps, interactive web exhibitions/documentaries, AR/VR) depending on the interests and needs of the project developers. The target audience that would most benefit from this tutorial would be collaboration teams from institutions (e.g., museum, NGO, news reporters), research groups, creative industries, and (preferably) one member from each group. By the end of this tutorial a team of collaborators could develop a drafted project proposal for future academic funding application or a series of "next steps" for carrying out an research and development project.
Fichier principal
Vignette du fichier
ifip-icec2021_paper_54_.pdf (182.09 Ko) Télécharger le fichier
Origin Explicit agreement for this submission
licence

Dates and versions

hal-04169881 , version 1 (24-07-2023)

Licence

Identifiers

  • HAL Id : hal-04169881 , version 1

Cite

Nicole Basaraba. Cross-sector and cross-discipline project planning for serious interactive digital narratives. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. ⟨hal-04169881⟩
44 View
11 Download

Share

More