Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity - Entertainment Computing – ICEC 2021 Access content directly
Conference Papers Year : 2021

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity

Mara Dionísio
  • Function : Author
  • PersonId : 1135963
Valentina Nisi
  • Function : Author
  • PersonId : 1135917
Stuart James
  • Function : Author
  • PersonId : 1265723

Abstract

The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge through dialogue. With the global acknowledgment of the joint crisis in nature and climate change, it is essential to raise awareness to the fact that many ecosystems are being destroyed and that the biodiversity of our planet is at risk. Therefore in this paper, we present Amnesia in the Atlantic, a Serious Game enhanced with a Conversational Interface embracing the challenge of critically engaging players with marine biodiversity issues.
Fichier principal
Vignette du fichier
519688_1_En_35_Chapter.pdf (3.24 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-04144409 , version 1 (28-06-2023)

Licence

Attribution

Identifiers

Cite

Mara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, et al.. Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.427-432, ⟨10.1007/978-3-030-89394-1_35⟩. ⟨hal-04144409⟩
5 View
3 Download

Altmetric

Share

Gmail Facebook X LinkedIn More