Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity - Entertainment Computing – ICEC 2021
Conference Papers Year : 2021

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity

Mara Dionísio
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Stuart James
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Nuno Jardim Nunes
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Abstract

The use of Conversational Interfaces has evolved rapidly in numerous fields; in particular, they are an interesting tool for Serious Games to leverage on. Conversational Interfaces can assist Serious Games’ goals, namely in presenting knowledge through dialogue. With the global acknowledgment of the joint crisis in nature and climate change, it is essential to raise awareness to the fact that many ecosystems are being destroyed and that the biodiversity of our planet is at risk. Therefore in this paper, we present Amnesia in the Atlantic, a Serious Game enhanced with a Conversational Interface embracing the challenge of critically engaging players with marine biodiversity issues.
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Dates and versions

hal-04144409 , version 1 (28-06-2023)

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Mara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, et al.. Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.427-432, ⟨10.1007/978-3-030-89394-1_35⟩. ⟨hal-04144409⟩
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