The Gilmorehill Mystery: A Location-Based Game for Campus Exploration - Entertainment Computing – ICEC 2021 Access content directly
Conference Papers Year : 2021

The Gilmorehill Mystery: A Location-Based Game for Campus Exploration

Kieran Swedlund
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Matthew Barr
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Abstract

The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and pathways. Although in-person and self-guided online campus tours are currently offered by the University, in-person tours require advance booking and online tours do not provide the same level of immersion. As a solution, this paper describes the design, development and evaluation of an alternative: a location-based game for campus exploration. The prototype was evaluated remotely by eight participants in two stages, revealing technical issues that were subsequently addressed. A final, on-campus evaluation was carried out by a single participant using the final version of the game, with positive results. By utilizing player location tracking, this game successfully integrates a classic murder-mystery style story into a real-life setting–the University’s campus–to provide an alternative means for new students to become familiar with their surroundings .
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hal-04144405 , version 1 (28-06-2023)

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Kieran Swedlund, Matthew Barr. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.236-251, ⟨10.1007/978-3-030-89394-1_18⟩. ⟨hal-04144405⟩
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