A Taxonomy of Social Roles for Agents in Games - Entertainment Computing – ICEC 2021
Conference Papers Year : 2021

A Taxonomy of Social Roles for Agents in Games

Diogo Rato
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  • PersonId : 1265708
Rui Prada

Abstract

Social agents have been used in games often, for example, to create a social dimension (e.g. the inhabitants of a village) or to provide challenges to players (e.g. the opponents players face). These agents have an essential role in the players’ experience, and, as such, their creation needs to carefully considered. In this paper we propose a taxonomy of social roles that agents can play in games as a step towards the formalization of the problem of the creation of social agents in games. We believe that this taxonomy can help researchers to reach some common ground on the subject and, therefore, promote common views of the research problems involved in the design and development of social agents for games. We discuss several open challenges in the creation of social agents for games and discuss some future directions of research that can be grounded on the analysis of the taxonomy. For instance, many of the social roles proposed are played by agents that do not have much agency or autonomy. Also, there is a large number of under-explored social roles in games at the moment. The taxonomy serves as inspiration to guide game design involving social interactions with game actors, promoting new kinds of gameplay built on the interactive space afforded by the social agents.
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hal-04144399 , version 1 (28-06-2023)

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Diogo Rato, Rui Prada. A Taxonomy of Social Roles for Agents in Games. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.75-87, ⟨10.1007/978-3-030-89394-1_6⟩. ⟨hal-04144399⟩
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