Safety Risks in Location-Based Augmented Reality Games - Entertainment Computing – ICEC 2021 Access content directly
Conference Papers Year : 2021

Safety Risks in Location-Based Augmented Reality Games

Munir Makhmutov
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Timur Asapov
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Joseph Alexander Brown
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Abstract

Location-based augmented reality games occur with a player moving through public spaces, which carries risks. The inattention of the player is one such hazard. Additionally, as seen in many news reports, players of these games have also engaged in trespassing, playing while driving, playing in places of worship, etc. These actions have led to public outrage, and in some well-known cases, arrest and legal consequences. These instances bring forward issues for developers to consider to ensure players’ ethical development and safety while using modern location-based AR games. To evaluate the current safety problems of these games, we provide a comparison of popular AR games.
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hal-04144393 , version 1 (28-06-2023)

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Munir Makhmutov, Timur Asapov, Joseph Alexander Brown. Safety Risks in Location-Based Augmented Reality Games. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.457-464, ⟨10.1007/978-3-030-89394-1_39⟩. ⟨hal-04144393⟩
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