Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques
Abstract
Literacy is a complex term that involves an array of intertwined processes, including motivation. Students who lack this internal willingness often fail to engage with books and other literacy-related content, which in turn negatively affects their learning outcomes. Though several arts-based strategies have been shown to improve students’ involvement in reading, these approaches can be difficult and time consuming to implement. Murder on Mansion Hill is a digital tabletop game designed to weave together literacy-improving creative techniques such as storytelling, collage, and co-design in a cohesive manner. By blending these strategies with the motivational benefits of gameplay, Mansion Hill encourages players to take a highly active role in developing and sharing imaginative narratives, helping them to view stories as an enjoyable and rewarding outlet they can share with friends. After a series of improvements made through player feedback, players felt the game helped them overcome fear of judgment, engage with narrative in new multimodal ways, and bond with peers.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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