A Review on the Contribution of ClassDojo as Point System Gamification in Education - Entertainment Computing – ICEC 2021 Access content directly
Conference Papers Year : 2021

A Review on the Contribution of ClassDojo as Point System Gamification in Education

Rabab Marouf
  • Function : Author
  • PersonId : 1265690

Abstract

Maintaining students’ engagement and classroom management have been among the major challenges teachers encounter in schools. Gamification of education has proposed solutions via online platforms to assist teachers in controlling students’ behaviours by point system gamification. ClassDojo, as a point system platform, seems to limit its contribution to classroom behaviour without demonstrating evidence of its positive influence in attaining the learning outcomes. This paper reviews the effectiveness of ClassDojo and underpins the potential negative impact on students motivation and learning.
Fichier principal
Vignette du fichier
519688_1_En_37_Chapter.pdf (264.42 Ko) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-04144386 , version 1 (28-06-2023)

Licence

Identifiers

Cite

Rabab Marouf, Joseph Alexander Brown. A Review on the Contribution of ClassDojo as Point System Gamification in Education. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.441-448, ⟨10.1007/978-3-030-89394-1_37⟩. ⟨hal-04144386⟩
12 View
42 Download

Altmetric

Share

Gmail Mastodon Facebook X LinkedIn More