Virtualization of Digital Location-Based Experiences - Entertainment Computing – ICEC 2021
Conference Papers Year : 2021

Virtualization of Digital Location-Based Experiences

Abstract

Digital location-based experiences, such as app-guided digital scavengers, depend on users being on-site. The requirement to be on-site is a virtue, but it can also be a shortcoming of location-based experiences, such as in the COVID 19 pandemic. This workshop addresses the possibilities of eliminating the on-site requirement, thus extending the potential application of location-based experiences. First, virtualization approaches will be presented, which allow eliminating the need to be on-site, such as the usage of 360° technologies or the employment of videoconferencing software. Further, various challenges, such as the application of existing design principles for location-based experiences and instructional design for virtualized location-based experiences, are discussed and options to overcome the limitations imposed by the virtualization. This paper provides insights into theoretical foundations relevant to solving the aspects of virtualizing location-based experiences. The workshop results are intended to provide lasting advancements to eliminating the on-site requirements for location-based experiences.
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hal-04144385 , version 1 (28-06-2023)

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Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan. Virtualization of Digital Location-Based Experiences. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.467-474, ⟨10.1007/978-3-030-89394-1_40⟩. ⟨hal-04144385⟩
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