Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers
Abstract
Literacy is a complex term that involves an array of intertwined processes, including motivation. Students who lack this internal willingness often fail to engage with books and other literacy-related content, which in turn negatively effects their learning outcomes. Murder on Mansion Hill is a digital tabletop game that weaves together arts-based strategies shown to improve students’ involvement in reading - including storytelling, collage, and co-design - in a cohesive manner. By blending these strategies with the motivational benefits of gameplay, Mansion Hill encourages players to take a highly active role in developing and sharing imaginative narratives, helping them to view stories as an enjoyable and rewarding outlet they can share with friends. In playtests, players overcame fear of judgment, enjoyed engaging with narrative in multimodal ways, and bonded with peers.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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