“The Woods” AR Game - Entertainment Computing – ICEC 2021 Access content directly
Conference Papers Year : 2021

“The Woods” AR Game

Scott Swearingen
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  • PersonId : 1047313
Kyoung Swearingen
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  • PersonId : 1047312
Fede Camara Halac
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  • PersonId : 1265659
Sruthi Ammannagari
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  • PersonId : 1265660
Matt Hall
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Abstract

While loneliness in our real lives is increasingly recognized as having dire physical, mental and emotional consequences, cooperative games have been shown to build empathy and provide positive social impact. In this paper, we present “The Woods”, a local cooperative, mixed-reality game using augmented reality and 4-channel audio spatialization panning that provides players with face-to-face interactions in pursuit of a shared goal. This paper discusses the narrative, mechanical, and sonic components of the game, as well as the players’ experiences. The goal of our team is to develop a narrative-driven AR game that promotes collaborative problem-solving and engages players in an emergent physical and digital experience.
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hal-04144363 , version 1 (28-06-2023)

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Scott Swearingen, Kyoung Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall. “The Woods” AR Game. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.501-504, ⟨10.1007/978-3-030-89394-1_44⟩. ⟨hal-04144363⟩
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