Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites - Human-Computer-Interaction – INTERACT 2021
Conference Papers Year : 2021

Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites

Abstract

In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user’s attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.
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Dates and versions

hal-04291254 , version 1 (17-11-2023)

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Giuseppe Caggianese, Luigi Gallo. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.426-430, ⟨10.1007/978-3-030-85607-6_51⟩. ⟨hal-04291254⟩
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