Exploring How Saliency Affects Attention in Virtual Reality - Human-Computer-Interaction – INTERACT 2021 Access content directly
Conference Papers Year : 2021

Exploring How Saliency Affects Attention in Virtual Reality

Abstract

In this paper, we investigate how changes in the saliency of the Virtual Environment (VE) affect our visual attention during different tasks. We investigate if users are attracted to the most salient regions in the VE. This knowledge will help researchers design optimal VR environments, purposefully direct the attention of users, and avoid unintentional distractions. We conducted a user study (N = 30) where participants performed tasks (video watching, object stacking, visual search, waiting) with two different saliency conditions in the virtual environment. Our findings suggest that while participants notice the differences in saliency, their visual attention is not diverted towards the salient regions when they are performing tasks.
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hal-04291187 , version 1 (17-11-2023)

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Radiah Rivu, Ville Mäkelä, Mariam Hassib, Yomna Abdelrahman, Florian Alt. Exploring How Saliency Affects Attention in Virtual Reality. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.147-155, ⟨10.1007/978-3-030-85607-6_10⟩. ⟨hal-04291187⟩
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