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Conference Papers Year : 2020

Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines

Abstract

With the globalization in recent years, multicultural coexistence has been increasing its presence. This concept aims to create new relationships among people with different cultures through the acceptance of each other’s cultural differences and values. In this study, we will clarify the method of realizing a media that conveys information about visiting shrines, such as the divine messengers, enshrined deities and manners, while emphasizing the acceptability of multi-generational users and the affinity with the installation space. The requirements were established through a survey, and to meet the requirements, a picture scroll was produced that included a screen to project the images and information to supplement those images. Users can put their hands on the images projected on the picture scrolls or place objects to get information about visiting the shrine. A questionnaire survey was conducted among the multigenerational users of the site, from the young to the elderly, to confirm the effectiveness of the experience of visiting the site, as well as their interest in etiquette and knowledge.
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hal-03686043 , version 1 (02-06-2022)

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Kei Kobayashi, Junichi Hoshino. Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines. 19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.270-276, ⟨10.1007/978-3-030-65736-9_24⟩. ⟨hal-03686043⟩
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