Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents
Abstract
In this paper we present a novel VR-based tool for the treatment of anxiety disorders for children and adolescents. The tool consists of a photo-realistic VR game, together with a biofeedback device, and a second screen for enabling interventions for the practitioner. We describe the tool, how we measure and use biofeedback, and evaluate the sense of felt presence of a group of experimental participants.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
---|