Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games - Entertainment Computing and Serious Games Access content directly
Conference Papers Year : 2019

Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games

Bernard Cheng
  • Function : Author
  • PersonId : 1133193
T. Graham
  • Function : Author
  • PersonId : 1005855

Abstract

Digital games struggle to blend compelling narrative with interactivity. For example, computer role-playing games (CRPGs) allow players the freedom to explore an open world, yet limit their interaction with the world’s inhabitants to selecting from pre-determined dialogue choices. In this paper, we explore how players behave when truly free-form dialogue with non-player characters (NPCs) is supported. In the novel Persiflage game, players converse with NPCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
Fichier principal
Vignette du fichier
491829_1_En_15_Chapter.pdf (1007.5 Ko) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-03652025 , version 1 (26-04-2022)

Licence

Attribution

Identifiers

Cite

Bernard Cheng, T. Graham. Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.187-200, ⟨10.1007/978-3-030-34644-7_15⟩. ⟨hal-03652025⟩
18 View
49 Download

Altmetric

Share

Gmail Facebook X LinkedIn More