Table of Contents
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Human-Computer Interaction – INTERACT 2019 David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris |
Front Matter |
Accessibility Design Principles
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A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines Fotios Spyridonis, Damon Daylamani-Zad |
3-12 |
Aestimo: A Tangible Kit to Evaluate Older Adults’ User Experience Iyubanit Rodríguez, Maria Karyda, Andrés Lucero, Valeria Herskovic |
13-32 |
Towards Reliable Accessibility Assessments of Science Center Exhibits Till Halbach, Ingvar Tjøstheim |
33-41 |
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials André Rodrigues, André Santos, Kyle Montague, Hugo Nicolau, Tiago Guerreiro |
42-62 |
User Study: A Detailed View on the Effectiveness and Design of Tactile Charts Christin Engel, Gerhard Weber |
63-82 |
Assistive Technology for Cognition and NeuroDevelopment Disorders
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A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism Raquel Hervás, Virginia Francisco, Gonzalo Méndez, Susana Bautista |
85-106 |
Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders Torben Wallbaum, Tim Stratmann, Susanne Boll |
107-114 |
Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia Helen Petrie, Ili Mahtar |
115-133 |
ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders Davide Fisicaro, Franca Garzotto, Mirko Gelsomini, Francesco Pozzi |
134-152 |
S$^{2}$C$^{2}$: Toward an App to Support Social Story$^\mathrm{TM}$ Comprehension Checking in Children with ASD Aurora Constantin, Nicholas Georgiou, Cristina Alexandru, Jessica Korte |
153-160 |
Assistive Technology for Mobility and Rehabilitation
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(How) Can an App Support Physiotherapy for Frozen Shoulder Patients? Thomas Stütz |
163-183 |
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility Beatriz Peres, Pedro Campos, Aida Azadegan |
184-201 |
Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users Benjamin Tannert, Reuben Kirkham, Johannes Schöning |
202-223 |
Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD Elaine Schertz, Hue Watson, Ashok Krishna, Andrew Sherrill, Hayley Evans, Rosa Arriaga |
224-233 |
Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities Rodica Neamtu, André Camara, Carlos Pereira, Rafael Ferreira |
234-243 |
Assistive Technology for Visually Impaired
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Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs Prabodh Sakhardande, Anirudha Joshi, Charudatta Jadhav, Manjiri Joshi |
247-266 |
Factors that Impact the Acceptability of On-Body Interaction by Users with Visual Impairments David Costa, Carlos Duarte |
267-287 |
Faster and Less Error-Prone: Supplementing an Accessible Keyboard with Speech Input Bhakti Bhikne, Anirudha Joshi, Manjiri Joshi, Charudatta Jadhav, Prabodh Sakhardande |
288-304 |
Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision Simon Perrault, Shengdong Zhao, Christophe Jouffrais, Sandra Bardot, Marcos Serrano |
305-324 |
Perception of Tactile Symbols by Visually Impaired Older Adults Vojtech Gintner, Miroslav Macik, Zdenek Mikovec |
325-334 |
Co-Design and Design Methods
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Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation Franco Garcia, Roberta Brandão, Gabriel Mendes, Vânia Neris |
337-358 |
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies Jayesh Pillai, Amarnath Murugan, Amal Dev |
359-367 |
P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD) Gyöngyi Fekete, Andrés Lucero |
368-386 |
Technology, Theatre and Co-design: Impact and Design Considerations Christina Vasiliou, Tom Schofield |
387-396 |
Visual Fixations Duration as an Indicator of Skill Level in eSports Boris Velichkovsky, Nikita Khromov, Alexander Korotin, Evgeny Burnaev, Andrey Somov |
397-405 |
Crowdsourcing and Collaborative Work
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#TheDay: Triggering User Generated Videos in Participatory Media Productions Sandy Claes, Maarten Wijnants, Chaja Libot, Rik Bauwens |
409-417 |
A Literature Review of the Practice of Educating Children About Technology Making Leena Ventä-Olkkonen, Heidi Hartikainen, Behnaz Norouzi, Netta Iivari, Marianne Kinnula |
418-441 |
Effect of Cognitive Abilities on Crowdsourcing Task Performance Danula Hettiachchi, Niels Berkel, Simo Hosio, Vassilis Kostakos, Jorge Goncalves |
442-464 |
Insights on Older Adults’ Attitudes and Behavior Through the Participatory Design of an Online Storytelling Platform Diogenis Alexandrakis, Konstantinos Chorianopoulos, Nikolaos Tselios |
465-474 |
Participatory Evaluation of Human-Data Interaction Design Guidelines Eliane Victorelli, Julio Reis, Antonio Santos, Denis Schiozer |
475-494 |
Cyber Security and E-voting Systems
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Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain Rotem Blinder, Ofer Biller, Adir Even, Oded Sofer, Noam Tractinsky, Joel Lanir, Peter Bak |
497-518 |
Comparing “Challenge-Based” and “Code-Based” Internet Voting Verification Implementations Oksana Kulyk, Jan Henzel, Karen Renaud, Melanie Volkamer |
519-538 |
Mouse Behavior as an Index of Phishing Awareness Kun Yu, Ronnie Taib, Marcus Butavicius, Kathryn Parsons, Fang Chen |
539-548 |
Perceptions of Risk, Benefits and Likelihood of Undertaking Password Management Behaviours: Four Components Burak Merdenyan, Helen Petrie |
549-563 |
Social Engineering and Organisational Dependencies in Phishing Attacks Ronnie Taib, Kun Yu, Shlomo Berkovsky, Mark Wiggins, Piers Bayl-Smith |
564-584 |
Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating Romina Kühn, Mandy Korzetz, Franz-Wilhelm Schumann, Lukas Büschel, Thomas Schlegel |
585-605 |
Design Methods
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Design Requirements of Tools Supporting Reflection on Design Impact Qiong Peng, Jean-Bernard Martens |
609-622 |
Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution Roberto Montano-Murillo, Teng Han, Pourang Irani, Diego Martinez-Plasencia, Sriram Subramanian |
623-643 |
Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach Thiago Rocha Silva, Marco Winckler, Hallvard Trætteberg |
644-665 |
Integrating Personas and Use Case Models Anke Dittmar, Peter Forbrig |
666-686 |
Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface Justina Lydekaityte |
687-695 |
Design Principles for Safety/Critical Systems
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Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems Elodie Bouzekri, Alexandre Canny, Célia Martinie, Philippe Palanque, Christine Gris |
699-720 |
Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient Light Mariam Hassib, Michael Braun, Bastian Pfleging, Florian Alt |
721-742 |
Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness Markus Wallmyr, Taufik Sitompul, Tobias Holstein, Rikard Lindell |
743-762 |
Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers Jose Berna-Moya, Diego Martinez-Plasencia |
763-782 |
On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration Aekaterini Mavri, Andri Ioannou, Fernando Loizides |
783-792 |