Digital Therapies - Entertainment Computing – ICEC 2018
Conference Papers Year : 2018

Digital Therapies

Abstract

Today, digital transformation and virtualization processes profoundly affect societies; not only in terms of socio-economic disruption, but also in terms of rising mental health problems. This paper focuses on the design aspects and the use of “nurture games” as a social utility of preventive measures (that is referred to in this paper as “Digital Therapies”), in the realm of nurturing and public school education, supporting therapeutic benefit and well-being. The Cognitive Behavioral Therapy (CBT), employed for treating a large number of mental problems, is considered here as a fundamental psychotherapeutic approach, which needs to underpin the design of games aiming to improve mental health and support the prevention of challenging behaviors in youth.
Fichier principal
Vignette du fichier
472623_1_En_28_Chapter.pdf (250.64 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-02128624 , version 1 (14-05-2019)

Licence

Identifiers

Cite

Robert J. Wierzbicki. Digital Therapies. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.266-273, ⟨10.1007/978-3-319-99426-0_28⟩. ⟨hal-02128624⟩
82 View
102 Download

Altmetric

Share

More