Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? - Entertainment Computing – ICEC 2018 Access content directly
Conference Papers Year : 2018

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?

Abstract

Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.
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hal-02128615 , version 1 (14-05-2019)

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Javier Gomez, Letizia Jaccheri, Jannicke Baalsrud Hauge. Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.388-391, ⟨10.1007/978-3-319-99426-0_48⟩. ⟨hal-02128615⟩
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