Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board - Human-Computer Interaction – INTERACT 2017 - Part IV Access content directly
Conference Papers Year : 2017

Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board

Rhiannon Wood
  • Function : Author
  • PersonId : 1026321
Fernando Loizides
  • Function : Author
  • PersonId : 1026322
Thomas Hartley
  • Function : Author
  • PersonId : 1026323
Adam Worrallo
  • Function : Author
  • PersonId : 1026324

Abstract

This work presents a virtual reality snowboarding application which uses a Nintendo Wii balance board for richer interaction modalities. We present the application and test the prototype with 7 participants to investigate immersion, enjoyability and to an extent performance. The outcomes from the study will be used to start forming research directions and questions to indicate likely research and development directions for future research.
Fichier principal
Vignette du fichier
421765_1_En_50_Chapter.pdf (491.13 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01679780 , version 1 (10-01-2018)

Licence

Attribution

Identifiers

Cite

Rhiannon Wood, Fernando Loizides, Thomas Hartley, Adam Worrallo. Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.455-458, ⟨10.1007/978-3-319-68059-0_50⟩. ⟨hal-01679780⟩
67 View
101 Download

Altmetric

Share

Gmail Facebook X LinkedIn More