A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling - Entertainment Computing – ICEC 2017
Conference Papers Year : 2017

A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling

Abstract

In these days, there are many e-learning system for studying by yourself. In these systems, learner can make their own pacing in for each learning section. But many learner needs more shorter term pacing adjusted to individual motivation and feeling in one session. Many video learning system has lack of interaction. On the other hand, novel game type e-learning system can interact to learner. But, previous novel game system can not keep the prosody information. So this paper proposed new novel game system “NOVELICA” which segmented the lesson to conversation size. And you can easily see the head of conversation with no stress by using NOVELICA. We compared with NOVELICA to previous novel game system and video learning system. And we investigate how different in these 3 contents. Finally, we found that NOVELICA is tend to be less stressful and keeping arousal in learning mathematics.
Fichier principal
Vignette du fichier
978-3-319-66715-7_17_Chapter.pdf (1003.98 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01771303 , version 1 (19-04-2018)

Licence

Identifiers

Cite

Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino. A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.169-176, ⟨10.1007/978-3-319-66715-7_17⟩. ⟨hal-01771303⟩
81 View
110 Download

Altmetric

Share

More