Designing Game-Based Interventions for Subverting Normative Attitudes - Entertainment Computing – ICEC 2017 Access content directly
Conference Papers Year : 2017

Designing Game-Based Interventions for Subverting Normative Attitudes

Mikel Polzer
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Helmut Hlavacs
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Abstract

The present study explores persuasive and interventional strategies for designing and evaluating low-threshold browser games that adequately aim for affording prejudice-reducing social impact in everyday life scenarios. Our investigation was guided by the premise that a covert persuasion approach is suited for also reaching out to otherwise adverse attitude holders. Building on a framework for embedding change-related messages into games by their design, and in combination with rhetorical techniques and subversive strategies from queer-theoretical philosophy and social psychology, we modified an existing impactful game about Coming Out so as to obfuscate its change-related content, and make it more approachable for a not-queer audience. The evaluation of the modified prototype suggests the efficacy of the employed strategies for facilitating and elevating emotional engagement based on group membership effects, which is linked to a greater potential for attitude change and prejudice reduction.
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hal-01771301 , version 1 (19-04-2018)

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Mikel Polzer, Helmut Hlavacs. Designing Game-Based Interventions for Subverting Normative Attitudes. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.113-124, ⟨10.1007/978-3-319-66715-7_12⟩. ⟨hal-01771301⟩
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