CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design
Abstract
We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.
Origin | Files produced by the author(s) |
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