CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design - Digital Transformation for a Sustainable Society in the 21st Century Access content directly
Conference Papers Year : 2020

CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design

Martín López-Nores
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  • PersonId : 1157855
Juan Luis Montero-Fenollós
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Marta Rodríguez-Sampayo
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José Juan Pazos-Arias
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Silvia González-Soutelo
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Susana Reboreda-Morillo
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Abstract

We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.
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hal-03759103 , version 1 (24-08-2022)

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Martín López-Nores, Juan Luis Montero-Fenollós, Marta Rodríguez-Sampayo, José Juan Pazos-Arias, Silvia González-Soutelo, et al.. CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design. 18th Conference on e-Business, e-Services and e-Society (I3E), Sep 2019, Trondheim, Norway. pp.158-163, ⟨10.1007/978-3-030-39634-3_14⟩. ⟨hal-03759103⟩
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