Interactive Spatial Sound Intervention: A Case Study - History and Philosophy of Computing Access content directly
Conference Papers Year : 2016

Interactive Spatial Sound Intervention: A Case Study

Elisabetta Senesi
  • Function : Author
  • PersonId : 1020746

Abstract

Bodily positioned intervention art creates some remarkable challenges for the conception, development and achievement of interactive, electronic sonic works. Analysis of multiple spectators, habitat reactiveness, display modes, socio-political impact and planning strategies are considered through a case study of my own artwork. I trace the challenges in this field using a recently installed interactive piece, Sonic Space #05, which unfolds as a functional interrelated system with undetermined pathways to real-time sound creation. This case study provides an investigation into the demands made by the physical world upon intervention art and the subsequent results.
Fichier principal
Vignette du fichier
432590_1_En_3_Chapter.pdf (4.65 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01615306 , version 1 (12-10-2017)

Licence

Attribution

Identifiers

Cite

Elisabetta Senesi. Interactive Spatial Sound Intervention: A Case Study. 3rd International Conference on History and Philosophy of Computing (HaPoC), Oct 2015, Pisa, Italy. pp.42-53, ⟨10.1007/978-3-319-47286-7_3⟩. ⟨hal-01615306⟩
59 View
94 Download

Altmetric

Share

Gmail Facebook X LinkedIn More